On Project Punt
Board
One game's players in one table: each player's line, how often they've cleared it, and the two prices, which put that side on your slip.
Open any game from Games.
Slip
The legs you've picked — a player, a line, over or under — kept together so you can check them as one. Huddle opens it as a tab for each game.
The ticket button at the top of every page, or Huddle.
Huddle
Checks a slip by playing its game 10,000 times from the players' real games: how often every leg lands together, which leg breaks it most often, and how our price (est) compares with your bookie's. Your slip opens there, or scan a mate's.
At the top of the app, or at /huddle.
Slip report
Reads your slip against every night on record: how often each leg won, how the legs went together, and the nights like tonight. Also called Full report, or Read the slip on your slip.
Full report in Huddle, Read the slip on your slip, or at /slip.
Track record
The picks you've tracked and how each one settled, counted by market, by side and by player. Each result is emailed as it settles.
At the top of the app with a free account, or at /ledger.
Tally
The assistant beside a player's chart. Tap Why? on a finding, or type a question, and the answer is counted from that player's own games and drawn on the chart. Tally never gives a tip.
The panel beside the chart on any player page.
Free account
Opens every player and every market — signed out, 3 players on every team are open — and keeps your tracked picks and your record. No card.
Sign up at /signup.
Props and stats
Prop (proposition bet)
A bet on one player's stat line instead of the match result. "Nick Daicos over 29.5 disposals" has nothing to do with who wins the game — just whether Daicos gets to 30.
The line
The number the bookmaker sets, always ending in .5 so there's no tie. Your only question is over or under. On Project Punt, the line is always shown in gold — gold means "this is the number you're testing."
Disposals
Kicks plus handballs — every time a player legally gets rid of the ball. The headline AFL stat and the most-bet prop. Stars average 25–35 a game.
Hit rate
How often a player has gone over (or under) a specific line across real games. "70% at 29.5" means they cleared 29.5 in 70% of the games in the sample. Pure counting — no modelling.
Sample size
How many games a hit rate is counted from. 70% off 20 games is evidence; 70% off 3 games is a coin flip wearing a costume. We print it next to every number.
Implied chance
The bookmaker's price flipped into a percentage. Odds of $1.90 imply roughly a 53% chance (margin included). It's what the market believes, not the truth.
Gap
The distance between the hit rate and the implied chance. History says 70%, the price implies 53% — that is a 17-point gap. It describes what has already happened against what the price says; it is not a forecast of this game.
Conceded rank
How much of a stat a club gives up to opponents, ranked against every team in the league. "West Coast concede the most disposals in the league" is the single most useful matchup input in footy props.
C&S (catch and shoot)
A jump shot taken straight off a pass, with no dribble first. On a basketball player page, the filter "Def vs C&S" ranks how many points each club gives up to those shots, so #1 is the club giving up the most. Ours is worked out from the shot log, not from tagged possessions — see Estimated below.
Estimated, or (est)
A figure the feed does not record, worked out from what it does. The six play types on basketball pages — transition, putbacks, drives, pull-ups, C&S and post-ups — are estimated from each shot's type and the clock when it went up; pace is estimated from possessions. Anything estimated says so in the panel it appears in. The filter chips say it shorter, because a 300-pixel column has no room for it, which is why this entry exists.
Split
The same stat filtered by a condition: home vs away, wet vs dry, this venue vs everywhere else. Splits are where averages stop lying.
Marks
A clean catch from a kick that travelled 15+ metres. Play stops and you get a free kick. Think receptions.
Tackles
Legal wraps on an opponent with the ball. The defensive-effort stat — midfield grinders rack them up in the AFL; in the NRL they're the bread and butter of every forward.
Hitouts
The ruckman tapping the ball at a ball-up or boundary throw-in. Happens after every goal, so one player per team can post 30–45.
Clearances
Winning the ball out of the congestion around a stoppage. Centre-bounce midfielders own this stat.
Multi (parlay)
Several bets chained into one — every leg must win. The group-chat ritual. We research legs; we never tell you to build one.
Void / push
A bet cancelled and stake returned — usually because the player didn't take the field. In the tracker, you settle these yourself.