Drag the line on the chart to move it — the stepper, side and odds sit below the graph.
0.0
L5
0.0
L10
0.0
High
0
Projection
0.0−0.5 · line-ball
from 0.0 baseline, no adjustments tonight
0.0 baseline — 0.6 × season 0.0 (5 gm) + 0.4 × last 5 0.0
Derived, not measured — plain arithmetic over real games, shown in full. Adjustments can overlap (a game at this ground can also be a wet one); they add simply, and this note is the admission.
Matchup Analyser
Wet vs dry · Line Breaks
Wet games (≥1mm)—(0)
Dry games0.0(5)
Only 0 wet games on record — thin evidence.
Hugo try channels
Hugo scores · 1 try in 5 games
Left edgeMiddleRight edge
0 of 1 · 0%
0 of 1 · 0%
0 of 1 · 0%
1 of 1 unplaced · 1 interchange jersey
Lane = scorer's jersey · not a spot on the grass · warmer = larger share
A lane is the jersey the scorer wore, read by rugby league's numbering convention — 2, 3 and 11 the right edge; 4, 5 and 12 the left; 1, 6 to 10 and 13 the middle. It is a convention, not a recorded position, and never a place on the grass. Interchange jerseys (14 and up) cover every position, so those tries are counted as unplaced rather than guessed. A player who swapped sides for one game is a wrong dot this app cannot detect. 5 games this season.
Hugo metre engine
52.4 m per game
0100
One row = 100 m · warmer = larger share · thin rule = after contact (a subset)
SourceRunsMetresm per runShare
Kick return—13.2—25%
Other runs(derived)—39.2—75%
After contactof which, after contact—9.6—18%
The pitch is a scale, not a location: no NRL feed records where a run started. Metres per run is real — the feed records how long each run was, not where. Other runs is the total less the three types the feed names — general-play carries, mostly — and is arithmetic this app did, not a stat the feed reports. 5 games this season.